At Blur Studio I had the chance to work on several different launch campaigns for The Elder Scrolls Online expansions. For the High Isles expansion campaign I worked as the Layout Supervisor and completed three different cinematics that slowly built up the narrative around our mysterious Breton Knight antagonist. Working with the Directors and Stunt Coordinator I got to consult the choreography of our epic fight, edit the storyboards and stunt viz as a proof of concept and ultimately craft the layout with a small team of layout artists.