Working on my first in house AAA game, I served as the Cinematic Layout Supervisor on Doom The Dark Ages by id Software. We utilized various vender studios and contractors for layout and I worked with creative director Hugo Martin and Cinematic Supervisor Colin James to finalize layout on over an hours worth of in game engine cinematics. We successfully crafted id’s most cinematically ambitious game to date. For the DLC - Revelations, I took more of a supportive role and we completed another half hour of high quality in game cinematics.